Kyle Nunery
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unity3d

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tips and tricks

Global Conditional Compilation with Unity3D

I am developing a Unity(4.3.4) game and need to toggle features on and off between the Lite and Standard version. The Lite version contains ads and is free, while the Standard version costs 99 cents. One technique for doing this in C# is to use preprocessor directives.
25 Mar 2014 1 min read
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